![]() ![]() Platform Game, 2D, DirectX, Game Engine, Game Physics, Bitmap, Collision Detection, Bresenham National CategoryĬomputer Sciences Identifiers URN: urn:nbn:se:kau:diva-367 OAI: oai:DiVA. Place, publisher, year, edition, pages2004. A user manual for the level editor is included as an appendix. The last section of the report is an evaluation and suggestions for what to do in the future. The system for the architecture of the levels is described as is its connection to the graphics engine. A theory for the basics of how artificial intelligence can be used in the engine is presented. Implementation of audio in the game engine is not described, but a general description of how sound is used in games is given. Input is discussed briefly, with examples to show how it relates to the physics engine. The main focus of the engine is on the physics and how it is used in the game to simulate reality. Pros: Esencial para la visualización de alto rendimiento multimedia, los juegos de su sistema operativo Windows. DirectX 11.0 es la última versión de Windows 7. Following this is a description of the graphics engine and its core components. DirectX 10.0 es la última versión compatible con Windows Vista, DirectX 10.1 última versión compatible con Windows Vista Service Pack 1. The report gives a description of the structure of the game and the game kernel. Since the engine is written using DirectX, an introduction to this system is given. This paper describes our game engine written in C++, using the DirectX libraries for graphics, sound and input. 2004 (English) Independent thesis Basic level (professional degree), 10 points / 15 hp Student thesis Abstract ![]()
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